#1GAM Game 6: Infinite Driver

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games.

[box type=”download”]

Development Stats

  • Language: C#
  • Engine: Unity
  • Platforms: Web (Internet Explorer Recommended)

[/box]

It’s not even really worth writing anything about this month’s game

Crunch has been really intense at work. We’re trying to get Gears of War 4 ready for ship in a few months. I’ve been working 14h+ a day, usually getting home well after midnight so I just really had no time or energy for 1GAM.

I did make a decision early on that I wanted to try something 3D, so I fired up Unity for the first time in a while. The first thing I created was this little demo thing.

cubes

Wherever you click your mouse a little pulsing cube is spawned… that’s it 🙂

After that, I started working on a simple little driving engine. No real plan, just thought it would be fun and straight forward to write. I spent a lot of my time on the physics/collision (which is written from scratch, not using unity’s built in physics). I built it myself for a couple reasons:

  1. I wanted to improve my 3D math.
  2. I wanted the car to be arcadey feeling, and didn’t want to have to fight the realistic physics built into the engine.

There results are pretty buggy, but it was a fun and enlightening experience. With a little bit more time I could definitely tighten it all up.

From there, I came up with the idea of an endless driving game where you are being chased by zombies. You have to use quick reactions and driving skills to avoid the horde, stop for gas, and make repairs.

car

I didn’t make it anywhere close to that original vision.

All I got was the endless driving part. Roads are spawned as you move forward (Right Trigger/Space Bar) and you can spawn zombies that don’t do anything but look at you, with mouse clicks. Really not much to see, and I’m pretty disappointed that this was the first month in my 1-game-a-month-challenge where I wasn’t able to have at least a full game loop. I’d like to say I won’t make the same mistake next month, but work isn’t slowing down, so we’ll see.

 

[box type=”download”]

System Requirements

  • Windows 7 or newer
  • Shader model 4 or better
  • Gamepad
  • Play Now: Infinite Driver (requires Unity plugin)

[/box]