Matt Hughson

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#1GAM Game 12: Kid Bludd

#1GAM Game 12: Kid Bludd

Posted by on Dec 31, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip You would think after doing this for 11 months straight, I would finally have a clue as to how to do a game a month properly… but...

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#1GAM Game 11: Talos Descent

#1GAM Game 11: Talos Descent

Posted by on Nov 30, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip This month was an extremely slow start. I didn’t actually start working on the game until about day 20 of 30! I had some computer...

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#1GAM Game 10: Wave Race Legend

#1GAM Game 10: Wave Race Legend

Posted by on Oct 31, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip This month’s game started life as a small demo I made on the bus one morning (using Pico-8 on my PocketCHIP). This short little...

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#1GAM Game 9: Disc Relay

#1GAM Game 9: Disc Relay

Posted by on Sep 30, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip Near the end of August, after months of waiting, I finally received my PocketCHIP! PocketCHIP About PocketCHIP 3,000 mAH battery...

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#1GAM Game 8: Moving Day

#1GAM Game 8: Moving Day

Posted by on Aug 30, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: GML Engine: Game Marker: Studio Platforms: Windows The game I am working on professionally, Gears of War 4, ships in October, which means that August is a crazy month for development. The game needs...

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