Matt Hughson

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#1GAM Game 7: Unfinished Western

#1GAM Game 7: Unfinished Western

Posted by on Jul 31, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: TypeScript Engine: Superpowers Platforms: Web It was another really sad month for my #1GAM project. Work went from crazy busy last month, to absolutely insane this month. I’m still working...

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#1GAM Game 6: Infinite Driver

#1GAM Game 6: Infinite Driver

Posted by on Jun 30, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: C# Engine: Unity Platforms: Web (Internet Explorer Recommended) It’s not even really worth writing anything about this month’s game… Crunch has been really intense at work....

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#1GAM Game 5: Ninja Throwdown

#1GAM Game 5: Ninja Throwdown

Posted by on May 31, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: C# Engine: MonoGame 3.4 Platforms: Windows (DirectX) Resolution: 256×240 (NES Resolution) On Day 13 of 31 this month, this is what I had: A Cave Girl standing on the ground playing an Idle...

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#1GAM Game 4: Line Jumper

#1GAM Game 4: Line Jumper

Posted by on Apr 30, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: C# Engine: MonoGame 3.4 Platforms: Windows (DirectX) Resolution: 64×64 Sprites: 4×4 This month was a lot like Game #2, in that I tried to pick a simpler project and somehow ended up...

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#1GAM Game 3: Endless Q

#1GAM Game 3: Endless Q

Posted by on Apr 2, 2016 in Blog | Comments

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. Development Stats Language: C# Engine: MonoGame 3.4 Platforms: Windows (DirectX) March was absolutely insane at work as we drive towards a major deliverable on Gear of War 4; working 14+ hours a day, and often well past...

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