
Prototype just released news that the Co-op portion of the game has been cut. I'm pretty bummed; it's something I've put a lot of time into, and really felt was a key feature for the game. In the end, it'll probably turn out to be the right call. We need to make sure we have a AAA game and, although the idea is starting to change, online really is still considered an extra feature. The Single Player game is what most purchase decisions will be based on. Still, it sucks.
Labels: online, prototype, radical, work
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