Tuesday, April 15, 2008
DC Announces Prototype Comic

DC Comics today announced a partnership with Sierra Entertainment – a division of Vivendi Games – to bring the world of the up and coming Prototype videogame to the pages of an all-new comic series. The Prototype comic is set to debut this August on DC's Wildstorm imprint.
Labels: comic, dc, prototype, radical, wildstorm, work
Posted by Goose at
2:43 PM
Tuesday, April 8, 2008
Prototype on Daily Planet
Couple new developments in the marketing for Prototype. First the new website has launched. It's got a bunch of hidden content on there, like a lot of the Nintendo websites do, if you're willing to take the time to figure it out.
On a slightly cooler level, tonight Prototype was featured on
the largest publication in Metropolis Canada's daily science news TV show,
The Daily Planet. It was focused on the sound design of the game, more than the game itself, but it's pretty awesome seeing our work on such a mainstream level. You can check out the segment
here.
Labels: daily planet, prototype, radical, work
Posted by Goose at
10:18 PM
Thursday, April 3, 2008
Prototype in Times Square

Not sure if this would be exciting to anyone else, but the
Prototype trailer that premiered on the Spike TV Videogame Awards is now being played on one of the jumbo screens in Times Square, New York. The connection to the game being that Prototype takes place in Manhattan.
Just ignore the one that says, "Experience the entire game with a friend through
online co-op play!"...
Labels: prototype, radical, times square, work
Posted by Goose at
7:17 PM
Tuesday, April 1, 2008
Prototype Online Cut

Prototype just released news that the Co-op portion of the game has been cut. I'm pretty bummed; it's something I've put a lot of time into, and really felt was a key feature for the game. In the end, it'll probably turn out to be the right call. We need to make sure we have a AAA game and, although the idea is starting to change, online really is still considered an extra feature. The Single Player game is what most purchase decisions will be based on. Still, it sucks.
Labels: online, prototype, radical, work
Posted by Goose at
8:20 PM