
Powers dictate pace, just as clearly as kills used to mean skills, as you set about doling out violence in Jackson Pollock tangles of blood and brain: most enemies are mere flies, so Radical sends swarms after you, and soon the shattered streets of New York are filled with huddled groups of soldiers, and rampaging mobs of raw-skinned mutants.
If you asked me to think back to the last game I had so much fun playing that I actually let loose with a sound generally reserved for the moment you go flying down a rollercoaster while playing it, I would have been hard-pressed to come up with one. After all, many games are fun, but there's a difference between the kind of fun you have in a silent-but-enjoying-oneself kind of way and a loud, excited, unable-to-keep-it-to-yourself kind of way.
We spent much of Bionic Commando (our review, from E202, will be posted here tomorrow) pining for Treyarch's Spider-Man 2 and querying the dearth of worthwhile successors. There's Crackdown, of course, but the presence of its own imitators makes the lack of particularly good ones even more frustrating. But then, in a dark corner of Activision’s recent London games presentation, our champion appeared. Prototype was basically finished, and it took a Radical employee to yank us off the controls before we played 'too much'.
Labels: prototype
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