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Thursday, August 14, 2008

Employed

Today, after 3 weeks of waiting, the layoffs at Radical finally happened. I didn't loose my job, but a lot of my friends did including the rest of my team entirely (online/front end). From what I hear the severance packages were quite nice, ranging from 14-20 weeks paid salary plus an additional bonus. I'm sure that will give everyone tons of time to find another job in this city where recruitment is extremely competitive.

Local newspapers and online sources are reporting that about 100 people are being let go, but from what I've seen and heard, it's actually close to 160; about half of the entire company.

I have no idea what the new structure is going to be, but we find out tomorrow.

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Tuesday, April 1, 2008

Prototype Online Cut

Prototype just released news that the Co-op portion of the game has been cut. I'm pretty bummed; it's something I've put a lot of time into, and really felt was a key feature for the game. In the end, it'll probably turn out to be the right call. We need to make sure we have a AAA game and, although the idea is starting to change, online really is still considered an extra feature. The Single Player game is what most purchase decisions will be based on. Still, it sucks.

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