The New-York City Comic-Con is starting today, and Prototype is set the have a pretty huge presence. From what I have heard another game was not able to make it, so Prototype has become the focus for Activision this year. That starts with a 40 foot by 50 foot banner inside the convention center.
We been working really hard the last few weeks on putting together a demo for the show floor, which will be the first time the public will have a chance to go hands on with the game.
A lot of coverage has already hit the web, starting with IGN and Joystiq both putting up some really positive previews.
There are also a couple new videos out as well.
A new trailer showing a ton if gameplay footage.
Next is a 2 part series of some hand-held footage of the actual demo we made. It is being demoed by one of our producers, Max.
And finally, here is a video DC release to promote the Prototype comicbook they are working on.
Some new details on the Prototype Comic have been released, including a new cover inked by Jim Lee.
Sounds like they are taking a look at the story from a different perspective from the game:
Follow New York homicide detectives as they track a serial killer unlike any they've ever faced, and enter a new era where human extinction and monstrous evolution collide!
Hopefully with comic-con coming up, we should have some more info released soon.
Things have pretty much returned to normal at work following all the layoffs last month. Prototype is really coming together as we are about 4 weeks from our internal Alpha milestone. Again....
For us that basically means the game is feature complete: lots of bugs, and some placeholder art, but no more features will be added to the game after that point. To make that date a lot of features have been cut from the game; a nice change of pace from the usual barrage of requests from the design teams :)
Today, after 3 weeks of waiting, the layoffs at Radical finally happened. I didn't loose my job, but a lot of my friends did including the rest of my team entirely (online/front end). From what I hear the severance packages were quite nice, ranging from 14-20 weeks paid salary plus an additional bonus. I'm sure that will give everyone tons of time to find another job in this city where recruitment is extremely competitive.
Local newspapers and online sources are reporting that about 100 people are being let go, but from what I've seen and heard, it's actually close to 160; about half of the entire company.
I have no idea what the new structure is going to be, but we find out tomorrow.
Looks like some more bad news coming of Radical. As you might have read over the last few months, Radical's parent company, Vivendi Universal and Activision have been working on a merger. That process came to a close last month and we are now known as Activision Blizzard.
As part of that process Activision has been reviewing all the current projects under development by the Vivendi studios. After reviewing the games we are working on at Radical, they have decided to cancel two of the projects; half of the total project of the company. Two of the game teams now have nothing to work on, and that means some major layoffs coming; close to 100 is my best guess.
Thankfully for myself Prototype was not one of the canceled projects (the projects that did get canceled had not yet been announced). Although, that definitely doesn't mean I am safe by any means. However, I do feel confident that I will make it through the transition, as my roll on the team has become somewhat critical.
And even if I don't, Vancouver has a massive game development community. If you happen to walk passed the Radical offices last Thursday afternoon you might have seen some subtle hints left from our competitors reminding us of this very fact.
DC Comics today announced a partnership with Sierra Entertainment – a division of Vivendi Games – to bring the world of the up and coming Prototype videogame to the pages of an all-new comic series. The Prototype comic is set to debut this August on DC's Wildstorm imprint.
Couple new developments in the marketing for Prototype. First the new website has launched. It's got a bunch of hidden content on there, like a lot of the Nintendo websites do, if you're willing to take the time to figure it out.
On a slightly cooler level, tonight Prototype was featured on the largest publication in Metropolis Canada's daily science news TV show, The Daily Planet. It was focused on the sound design of the game, more than the game itself, but it's pretty awesome seeing our work on such a mainstream level. You can check out the segment here.
Not sure if this would be exciting to anyone else, but the Prototype trailer that premiered on the Spike TV Videogame Awards is now being played on one of the jumbo screens in Times Square, New York. The connection to the game being that Prototype takes place in Manhattan.
Just ignore the one that says, "Experience the entire game with a friend through online co-op play!"...
Prototype just released news that the Co-op portion of the game has been cut. I'm pretty bummed; it's something I've put a lot of time into, and really felt was a key feature for the game. In the end, it'll probably turn out to be the right call. We need to make sure we have a AAA game and, although the idea is starting to change, online really is still considered an extra feature. The Single Player game is what most purchase decisions will be based on. Still, it sucks.