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Matt Hughson

Game Developer | 15+ Years Experience

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    • RETROBREW: Issue #1 April 2022
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    • From Below Pocket (2023)
    • Witch n’ Wiz (2021)
    • From Below (2020)
    • Gears 5 (2019)
    • Gears of War 4 (2016)
    • Dying Light (2015)
    • Prototype 2 (2012)
    • Prototype (2009)
    • Titanium Engine (2008)
    • EA Sports (Various) (2005-2007)
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Matt Hughson

The Cost of Making a CIB NES Game in 2020

December 19, 2020December 19, 2020 Matt HughsonBlog

In November 2020 my first NES game, From Below, went up for sale for about $62 USD (I am in Canada so the price from my perspective was an even $80 Canadian Dollar). Now, how did I come up with […]

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From Completely in the Dark to Complete in Box: Making an NES game in 2020

December 7, 2020December 8, 2020 Matt HughsonBlog

In November 2019 I had a vague dream and no idea how to achieve it: to release a game for my favorite system of all time, the Nintendo Entertainment System. In November 2020, I released From Below, and new game […]

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Embedding an NES Emulator on Itch.io

July 17, 2020November 5, 2021 Matt HughsonBlog

If you are developing a NES game, and want people to play it, asking them to download a ROM, install and emulator, and run it might be too much to ask. People expect to be able to play a game […]

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#1GAM Game 12: Kid Bludd

December 31, 2016February 4, 2017 Matt HughsonBlog

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] You would think […]

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#1GAM Game 11: Talos Descent

November 30, 2016December 1, 2016 Matt HughsonBlog

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] This month was […]

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#1GAM Game 10: Wave Race Legend

October 31, 2016November 2, 2016 Matt HughsonBlog

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] This month’s game […]

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#1GAM Game 9: Disc Relay

September 30, 2016September 30, 2016 Matt HughsonBlog

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: Lua Engine: Pico-8 Fantasy Console Platforms: Web/Pocket Chip [/box] Near the end […]

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#1GAM Game 8: Moving Day

August 30, 2016September 1, 2016 Matt HughsonBlog

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: GML Engine: Game Marker: Studio Platforms: Windows [/box] The game I am […]

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#1GAM Game 7: Unfinished Western

July 31, 2016October 12, 2016 Matt HughsonBlog
Exploration in the overworld

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: TypeScript Engine: Superpowers Platforms: Web [/box] It was another really sad […]

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#1GAM Game 6: Infinite Driver

June 30, 2016October 12, 2016 Matt HughsonBlog

In January of 2016 I challenged myself to make 1 new game every month, for a year; 12 months- 12 games. This is one of those games. [box type=”download”] Development Stats Language: C# Engine: Unity Platforms: Web (Internet Explorer Recommended) [/box] It’s […]

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Matt Hughson

Vancouver, Canada
contact@matthughson.com
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