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Matt Hughson

Game Developer | 15+ Years Experience

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Rapture Mechanica

Dynamic HPA*: Part 1

March 5, 2013April 7, 2013 Matt HughsonBlog

My current personal project uses A* for AI path-finding, but I recently discovered that under certain conditions, the algorithm would become a performance bottleneck. Here’s what what went wrong, and the solution I used to solve it. The game project […]

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Matt Hughson

Vancouver, Canada
contact@matthughson.com
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